---
title: SteamVR
lead: How to set up the play space with a SteamVR headset (HTC Vive, HTC Vive Pro, Valve Index) using SteamVR Room Setup.
pageId: playspace-steamvr
locale: en
source: https://wiki.vrhandhygiene.com/en/installation/play-space-steamvr/
sourceMdx: src/content/wiki/en/installation/spielbereich-steamvr.mdx
---

With a SteamVR headset, you set up the play space using **Room Setup** in SteamVR on your PC. Choose the **Room-Scale** option so that you get a walkable play space.

**On your PC**

1. Make sure SteamVR detects your VR headset and both controllers. The status window shows the detected hardware in green.
   > [**Image**](https://wiki.vrhandhygiene.com/_astro/steamvr-status-window.CQcuK8-k_Zf1fPv.webp): SteamVR status window (version 2.2.3) showing the VR headset, two controllers, and four base stations in green
   >
   > _SteamVR status window with detected hardware_
2. Open the SteamVR menu and select Room Setup.
   > [**Image**](https://wiki.vrhandhygiene.com/_astro/steamvr-menu-raumvermessung.CymhwbID_229TnW.webp): Open SteamVR menu with the Room Setup entry highlighted
   >
   > _Room Setup in the SteamVR menu_
3. Select Room-Scale (not Standing Only).
   > [**Image**](https://wiki.vrhandhygiene.com/_astro/steamvr-roomsetup-modus.DMXyuUfH_Zo8O8l.webp): Welcome screen of the SteamVR room setup with the two options Room-Scale and Standing Only
   >
   > _Choose Room-Scale_
4. Make space: clear the floor between the base stations (at least 2 x 1.5 metres).
   > [**Image**](https://wiki.vrhandhygiene.com/_astro/steamvr-roomsetup-platz.y-JmOqY3_Z1psswt.webp): Make some space step of the SteamVR room setup with the note to clear the floor between the base stations
   >
   > _Clear the floor between the base stations (at least 2 x 1.5 metres)_
5. Activate tracking: turn on both controllers and the headset until all are shown as ready.
   > [**Image**](https://wiki.vrhandhygiene.com/_astro/steamvr-roomsetup-tracking.DeuTHBdb_2qlLfd.webp): Enable tracking step of the SteamVR room setup with green confirmations for both controllers and the VR headset
   >
   > _Turn on the controllers and headset until all show as ready_
6. Locate your monitor: point at the monitor with a controller and hold down the trigger.
   > [**Image**](https://wiki.vrhandhygiene.com/_astro/steamvr-roomsetup-monitor.BQ7AvVGc_ZBv7n4.webp): Locate your monitor step of the SteamVR room setup with the Hold Trigger button
   >
   > _Point one controller at the monitor and hold the trigger_
7. Locate the floor: place both controllers on the floor and calibrate.
   > [**Image**](https://wiki.vrhandhygiene.com/_astro/steamvr-roomsetup-boden.BpP2W_m5_Z1K2scm.webp): Locate the floor step of the SteamVR room setup with the Calibrate Floor button
   >
   > _Place both controllers on the floor and calibrate_
8. Measure your room: trace the boundary of the freely walkable area with the controller. SteamVR then defines a play space: a green rectangle with a white arrow appears.
   > [**Image**](https://wiki.vrhandhygiene.com/_astro/steamvr-roomsetup-vermessen.CxGtjp9q_ZlqQwQ.webp): Measure your space step of the SteamVR room setup while tracing the play space boundary
   >
   > _Trace the boundary of the walkable area with the controller_

> **WARN — Most important step: set the centre point (starting point) correctly**: This step is often overlooked, but it is crucial when using ViRTUE in a large or medium-sized room (see [Set up the virtual play space](https://wiki.vrhandhygiene.com/ai/en/installation/play-space.md)):
>
> In the last step of Room Setup, after the green rectangle with the white arrow has appeared, click **Edit**. Make the rectangle as small as possible and move it to the spot where the user's starting point is located on the map.
>
> The **white arrow** must point in the direction in which the user walks from the hospital corridor into the patient room.

The following video shows SteamVR Room Setup. From the indicated point on, it shows how to edit the play space.

> [**Video**](https://youtu.be/QHei7r6sMao?t=372): SteamVR Room Setup: defining the play space and centre point
